//#define __FORCE_TRACE__
//#define __FORCE_DEBUG__
//#define __FORCE_INFO__
#define THIS_FILE "player\fn_playerCount.sqf"
#include <tmf_constants.h>
#include <tmf_macros.h>

TRACE("Start");
TMFPROFILERSTART;
private ["_result","_x"];
_result = 1;
if (isMultiplayer) then {
	_result = count (0 call FFUNC(allPlayers));
};
TRACE_1("End",_result);
TMFPROFILERSTOP;
_result;